Creative Thinking: The Swiss Army Knife of the Future
Mick June 17th, 2008

How can game educators prepare their students for a place in the rapidly-evolving game development industry? This thorny question was met head-on during the keynote event at the Game Education Summit in Dallas last week by Junction Point’s Warren Spector and Disney Interactive’s Mark Meyers.
Their collective interchange, on the one hand, provided some surprising insights into the unique, complex, and ever-changing process of game production itself; while on the other, they issued a direct challenge to educators to begin to prepare their students to expect the unexpected.
The single most valuable commodity in game development today, they both agreed, is the innovative creative thinker with broad interests: a team member who is willing to push the boundaries, to take chances. Someone who can actually add something unexpected to the game.
They also stressed the importance of building communication and camaraderie within the development team, that team culture and simpatico are perhaps even more crucial than talent; and that many team members who are thrown into leadership positions are simply unprepared for the demands of leadership.
“Team sizes with leaders and managers have doubled, tripled, quadrupled, and needs are not being met today,” Meyers said, and called on educators to provide management and leadership training within the game development curriculum. He also cautioned against too narrow an education, saying that there is less need for specialists than there is for talented and flexible generalists.
“Vocational training doesn’t meet our needs,” Spector said. “Platforms are always changing, technology moves faster than we train, focus on concepts instead of tools. At Pixar they say you can be a world expert on one film and useless on a second…. Your people need to love chaos, love change… If you haven’t studied economics (…and psychology), you haven’t studied game design… You need critical and analytical skills.”
In short, they laid out the difficult task ahead for game development educators: to prepare students for a future which may be completely different by the time they graduate. The solution, according to Meyers and Spector, is that they must learn how to think creatively, independently and openly, working from a broad range of interests and innumerable points of reference.
To sum up, then, it would sound something like this: if you want learn to play Chopin like one of the masters, you must first develop the requisite technical skills; then transcend the merely technical by discovering your own uniquely personal interpretation of the composition. If that seems like too much work, then simply go out and buy the CD.
Read the entire article at Gamasutra
The Invasion of the SuperMarios, photo taken in Second Life by Mick Brady





To further support the claim I made in the previous post - that is, that the future is already here - let me tell you a little story. Within the last hour or so, I had my gall bladder removed by robotic surgery in a hospital that hasn’t even been built yet. Come to think of it, there was nothing wrong with my gall bladder, either. But here I am, back at the keyboard, the very picture of health, to bring you the details. Don’t worry; I won’t attempt to show you my scar.
In a brilliant technological leap forward, communications giant
I strongly recommend that you visit the “hospital of the future” for a checkup as soon as possible; but be prepared: once they run that scan on you, they may discover something that requires surgery. In that case, I suggest you go along with the advice of the medical team, and go through with it. Not only is it free and virtually painless, but it will save you an infinite amount of time and trouble. You could be back in the office before the lunch break ends.
This is what you might call a win-win-win situation. Not only has high technology lifted modern medicine to new heights, but with the advent of 3D interactive virtual worlds, we can actually see and experience events before they happen in the “real world,” and by providing our response to those experiences in the here and now, we can even influence the future of real world outcomes. Come to think of it, this isn’t far removed from some of the speculative imaginings set forth in H.G. Well’s The Time Machine, is it? As I said before, the future is already here.
One has to wonder though; if things are moving forward this rapidly, will the hospital of the future be a thing of the past by the time we get there? If so, we can add a few more ‘wins’ to that string up there. We sure do have one hell of a winning streak ahead of us.
With a shoutout to 



